added lab 3
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befa1f0507
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BIN
S3/contiki-sky.a
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BIN
S3/contiki-sky.a
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2888
S3/contiki-sky.map
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2888
S3/contiki-sky.map
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Load Diff
74
S3/sensor.c
74
S3/sensor.c
@ -3,24 +3,62 @@
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#include "dev/sht11-sensor.h"
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#include "dev/sht11-sensor.h"
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#include <stdio.h> /* For printf() */
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#include <stdio.h> /* For printf() */
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typedef unsigned short USHORT;
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//print a unsigned short (as returned from rand) picewise char by char
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void
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putShort(USHORT in)
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{
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// recursively shift each digit of the int to units from most to least significant
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if (in >= 10)
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{
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putShort(in / 10);
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}
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// isolate unit digit from each number by modulo and add '0' char to turn integer into corresponding ascii char
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putchar((in % 10) + '0');
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}
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void
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putFloat(float in)
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{
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if(in < 0)
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{
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putchar('-'); // print negative sign if required
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in = -in;
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}
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USHORT integerComponent = (USHORT) in; // truncate float to integer
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float fractionComponent = (in - integerComponent) * 1000; // take fraction only and promote to integer
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if (fractionComponent - (USHORT)fractionComponent >= 0.5) fractionComponent++; // round
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putShort(integerComponent);
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putchar('.');
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putShort((USHORT) fractionComponent);
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}
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float getTemperature(void)
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float getTemperature(void)
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{
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{
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int tempData;
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int tempData;
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// NOTE: You only need to use one of the following
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// NOTE: You only need to use one of the following
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// If you run the code in Cooja Simulator, please remove the second one
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// If you run the code in Cooja Simulator, please remove the second one
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//tempData = sht11_sensor.value(SHT11_SENSOR_TEMP_SKYSIM); // For Cooja Sim
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tempData = sht11_sensor.value(SHT11_SENSOR_TEMP_SKYSIM); // For Cooja Sim
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tempData = sht11_sensor.value(SHT11_SENSOR_TEMP); // For XM1000 mote
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//tempData = sht11_sensor.value(SHT11_SENSOR_TEMP); // For XM1000 mote
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float temp = tempData; // you need to implement the transfer function here
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float d1 = -39.6f;
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return temp;
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float d2 = 0.01f;
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float temp = d1 + (d2 * tempData); // you need to implement the transfer function here
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return temp;
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}
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}
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float getLight(void)
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float getLight(void)
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{
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{
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int lightData = light_sensor.value(LIGHT_SENSOR_PHOTOSYNTHETIC);
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int lightData = light_sensor.value(LIGHT_SENSOR_PHOTOSYNTHETIC);
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float light = lightData; // you need to implement the transfer function here
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return light;
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float V_sensor = 1.5 * lightData / 4096;
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float I = V_sensor/1e5;
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float light = 0.625 * 1e6 * I * 1000; // you need to implement the transfer function here
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return light;
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}
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}
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@ -32,8 +70,7 @@ PROCESS_THREAD(sensor_reading_process, ev, data)
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{
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{
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static struct etimer timer;
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static struct etimer timer;
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PROCESS_BEGIN();
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PROCESS_BEGIN();
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etimer_set(&timer, CLOCK_CONF_SECOND/4); // you need to put the correct
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etimer_set(&timer, CLOCK_SECOND); // you need to put the correct timer setting here
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// timer setting here
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SENSORS_ACTIVATE(light_sensor);
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SENSORS_ACTIVATE(light_sensor);
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SENSORS_ACTIVATE(sht11_sensor);
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SENSORS_ACTIVATE(sht11_sensor);
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@ -45,8 +82,17 @@ PROCESS_THREAD(sensor_reading_process, ev, data)
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float temp = getTemperature();
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float temp = getTemperature();
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float light_lx = getLight();
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float light_lx = getLight();
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printf("%d\n", ++counter); // you should also print the temperature
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printf("%d\n", ++counter); // you should also print the temperature and light intensity here
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// and light intensity here
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printf("Temperature: ");
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putFloat(temp);
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printf(" C");
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putchar('\n');
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printf("Light: ");
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putFloat(light_lx);
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putchar('\n');
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putchar('\n');
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etimer_reset(&timer);
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etimer_reset(&timer);
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}
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}
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BIN
S3/sensor.sky
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BIN
S3/sensor.sky
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4
S3/symbols.c
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4
S3/symbols.c
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@ -0,0 +1,4 @@
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#include "symbols.h"
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const int symbols_nelts = 0;
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const struct symbols symbols[] = {{0,0}};
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3
S3/symbols.h
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3
S3/symbols.h
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@ -0,0 +1,3 @@
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#include "loader/symbols.h"
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extern const struct symbols symbols[1];
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